TextureBufferArray Op
Stores various textures in an array, starts at the beginning again when end reached
Summary (oneliner)
Similar to Ops.Array.RingBuffer but for textures.
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INPUT PORTS
Write (Trigger)
Writes the Texture
to the buffer
Texture (Object:texture)
The texture to add to the buffer
Num (Number:integer )
The size of the ring buffer (how many textures it can hold)
Order (Number:boolean )
Clear (Number:boolean )
OUTPUT PORTS
Result (Array)
The array containing the textures