FresnelGlow Op

FresnelGlow

add fresnel glow to any material


Use this op to add a shimmering glow around the edges of a geometry.

The 3 parameters "Intensity", "Width" and "Exponent" need to be tuned in relation to each other to achieve the best results.


Edit Documentation

Full Name
  • Ops.Gl.ShaderEffects.FresnelGlow
Visibility
  • Core Op - Official cables op
License
  • MIT
AuthorTest Patches


 

Example Patch FresnelGlow example

Example patch for the FresnelGlow op.

Open In Editor

INPUT PORTS


Trigger In (Trigger)

trigger input

Active (Number:boolean )

activate or disactivate fresnel effect

Color

R (Number)

R channel of fresnel color

G (Number)

G channel of fresnel color

B (Number)

B channel of fresnel color

Fresnel Settings

Fresnel Intensity (Number)

intensity of the effect

Fresnel Exponent (Number)

falloff of the effect

OUTPUT PORTS


Trigger Out (Trigger)

trigger output


Patches using FresnelGlow

  • Examples
  • Public
  • My Patches

Changelog


created opuser avatarcables - 2020-06-11 13:02
added core lib: cgl_shadermodifieruser avatarcables - 2020-06-11 13:04
Ops.User.cables.FresnelGlow renamed to Ops.Gl.ShaderEffects.FresnelGlowuser avatarcables - 2020-06-11 14:54